Male graduate, wearing cap and gown, leaping in the air with diploma in handAcademic Success

Graduate from high school ready for college, trade school, military or employment!

Digital Arts: Teaches club members ages 6-18 how to create computer-generated art. Club members aged 10-18 are invited to submit their artwork to the annual Club Tech Digital Arts Festivals, celebrating members’ creativity in graphic design, photo illustration, digital music composition animation and video production.

DramaMatters: Drama education program for members ages 6-18 to engage on hands-on activities. The program builds self-confidence, sparks creativity and boosts academic achievement.

Imagemakers: Club members ages 6-18 learn and practice black-and-white, color, digital and alternative process photography.

National Fine Arts: Club members ages 6-18 create drawing, paintings, printmaking, collages, mixed media and sculptures that are displayed at local and regional exhibits.

Project Learn: Creates opportunities for high yield learn activities, which include leisure reading, writing activities, discussion with knowledgeable adults, helping others, homework help, tutoring and games, that develop young people’s cognitive skills.

Power Hour: Provides practical tips and best practices for recognition and incentives, behavior management, volunteer recruitment and training, collaboration with other organizations and use of technology and the Internet.

Club Tech: Builds member’s computer skills, most importantly teaching young people to develop technology skills necessary to succeed in school and the job market.

Junior Staff: It assists Club members ages 13-18 in exploring a career in youth or human services, mainly in their local Club. Club members discover the importance of community service, building customer service skills and completing a Club apprenticeship.